Steal From The Rich! Treasure Values: Observed Income-per-Second Table
Compare the Steal From The Rich! treasure values observed so far: what the $/s label means, why it is not a sale price, and the build date behind each number shown.
The dollar figure on a treasure in Steal From The Rich! is its income rate — the money the item earns every second while it is placed, shown as $X/s on its label. That income-per-second number is what you compare between treasures, and it is not a sale price. Only a small set of values has been directly observed, so this is a bounded reference rather than the game's full treasure table: an Epic Camera in Great condition showed $231/s in September 23, 2026 gameplay, and two named-crate income ratings from the 25 Sep 2026 build — Space Crate at 97,6754Sp/s and Archeologist at $94,6794Sp/s — show the scale the end game reaches.
Observed treasure income values
Only directly observed figures appear below. The Epic Camera row is the one unboxed treasure item with a published number; the two named-crate income ratings are included because they are the only other directly observed numeric income figures, and they show how far end-game income scales.
Comparison
| Entry | Type | Rarity | Condition | Observed value | Observed |
|---|---|---|---|---|---|
| Epic Camera | Treasure item (unboxed) | Epic | Great | $231/s | September 23, 2026 gameplay |
| Space Crate | Named crate income rating (not an unboxed treasure item) | — | — | 97,6754Sp/s | 25 Sep 2026 build |
| Archeologist | Named crate income rating (not an unboxed treasure item) | — | — | $94,6794Sp/s | 25 Sep 2026 build |
The two crate figures are reproduced exactly as printed — 97,6754Sp/s and $94,6794Sp/s — and they are income ratings for those named crates, not values for unboxed treasure items.
What the $/s label means
Placed items generate money every second, and each item shows that rate as $X/s on its label. Income-per-second is the number to compare once items are placed — gameplay footage describes a display full of placed items the same way: "it's like a museum and it makes you money per second." Alongside the rate, an item's label carries the other observed facts: rarity running Common → Epic → Legendary, a condition descriptor observed as Great, Immaculate or Mint, and odds shown as the unbox chance (for example "1 in 1,500,000").
Every item you unbox shows one floating label with all of these facts at once — the name plus rarity, condition, odds and income — as observed in game on the 25 Sep 2026 build. Read the fields rather than the object's size: the biggest-looking item is not automatically the one you should put on display.
Data table
- Label field
- Item name
- What it is for
- Identifying which treasure you are comparing
- Label field
- Rarity
- What it is for
- Reading the item's stated rarity
- Label field
- Quality descriptor
- What it is for
- Distinguishing the condition shown on this item
- Label field
- Dollar-per-second value
- What it is for
- Comparing its displayed income with your other treasures
- Label field
- Odds label
- What it is for
- Reading the chance label without assuming a complete loot table
Keep or sell: the income value is not a sale price
With only 7 starting slots, income-per-second is the number to compare: keep your highest $X/s items placed and sell the rest at the SELL stall. The SELL stall buys items for cash, with floating sell amounts observed in game — those amounts are separate numbers from the income label, so the $/s figure never tells you what an item will fetch. Read the stall's floating offer on your own item instead.
Display management is separate from selling, too: UNEQUIP manages an equipped item and does not tell you a selling price or provide a selling procedure — any transaction is handled separately from moving items on and off the display. My Items shows which treasures are equipped and how much equipped space is in use, with UNEQUIP controls and an Equip Best button.
Keep the per-second rate separate from the daily offline income banner as well: those are different figures, and a treasure's rate should not be multiplied by time away to produce an offline estimate.
Limits on these numbers
Each figure above carries explicit boundaries. Treat the reference accordingly:
Checklist
- Each figure is tied to a dated build
The crate ratings are observed in the 25 Sep 2026 build; the Epic Camera's $231/s comes from September 23, 2026 gameplay.
- The list is explicitly partial
Do not treat it as the complete item table — unverified items are not published, and the full list stays unknown until more labels are observed in the game.
- Item rates are single observations
Do not assign the Camera's $231/s to every Camera. Read your own item's current label before deciding to display it or replace something you already have equipped.
- Recheck numbers after updates
The headline update as of 27 Sep 2026 is the Angelic Area, updated the same morning; what the area changes mechanically is not documented yet, so every published number must be rechecked in game after updates before you rely on it.
Related Guides
Selling Guide: How to Sell Goods at the SELL Stall
Sell surplus goods at the SELL stall with confidence \u2014 here is how the stall works and when to use it.
Rich Area Treasures: Loot by Area Tier
See how treasure loot changes by area tier so you know when richer zones pay off.
Best Upgrade Order: How to Choose Your Next Upgrade
Get a clear framework for choosing your next upgrade instead of guessing which purchase matters most.